Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 3
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DaVince: Nice to know.
As for the white backgrounds... it's not a bug (not a feature either ) that's just how it works. That white isn't really white. If it was really white (where it had an RGB value of 255, 255, 255) it would show up correctly even if it didn't have the Dink palette. But because it's off by just a little bit (like 250, 255, 255) it shows up as the very slightly off-white color.
In 256 color mode, the engine automatically converts all colors to appropriate colors in the Dink palette, and the off-white's nearest match is real white. I could do the same thing in true-color mode... but that sort of defeats the purpose of true-color mode, as we'd be limited to 256 colors with absolutely no benefit.
As for the white backgrounds... it's not a bug (not a feature either ) that's just how it works. That white isn't really white. If it was really white (where it had an RGB value of 255, 255, 255) it would show up correctly even if it didn't have the Dink palette. But because it's off by just a little bit (like 250, 255, 255) it shows up as the very slightly off-white color.
In 256 color mode, the engine automatically converts all colors to appropriate colors in the Dink palette, and the off-white's nearest match is real white. I could do the same thing in true-color mode... but that sort of defeats the purpose of true-color mode, as we'd be limited to 256 colors with absolutely no benefit.