Reply to Re: Favourite Dmod Ideas
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Hmm... actually, there is a way that it could work. Not perfectly or that similar to how it works in Zelda games, though.
If the player is standing still (i.e. is playing the idle sequence), pressing and holding the Ctrl key would charge up a spin attack.
If the player is not standing still, hitting the Ctrl key would swing the sword normally.
That way you can conciously charge up a shot (knowing that you won't be able to move), yet still have the flexibility of movement while fighting.
I may have to try and see if that would work... perhaps another Video Tutorial.
If the player is standing still (i.e. is playing the idle sequence), pressing and holding the Ctrl key would charge up a spin attack.
If the player is not standing still, hitting the Ctrl key would swing the sword normally.
That way you can conciously charge up a shot (knowing that you won't be able to move), yet still have the flexibility of movement while fighting.
I may have to try and see if that would work... perhaps another Video Tutorial.