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December 15th 2005, 01:51 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Let's say, for some reasons I don't want to let the fireball fly over negative hardness. First, I comment sp_flying(blahblah);
Then my fireball gets stuck when it hits negative hardness. I know I can make a loop that will check the fireball position from 5 to 5 miliseconds, and if it's the same, kill it, but I don't want to do this either, because I have another loop, that checks his position, for not letting it leave the screen(ok, ok, it's not a fireball, it's something else), and so many commands in a loop might slow it down on slower computers. Any sugestions? Thanks.