Negative Hardness
Let's say, for some reasons I don't want to let the fireball fly over negative hardness. First, I comment sp_flying(blahblah);
Then my fireball gets stuck when it hits negative hardness. I know I can make a loop that will check the fireball position from 5 to 5 miliseconds, and if it's the same, kill it, but I don't want to do this either, because I have another loop, that checks his position, for not letting it leave the screen(ok, ok, it's not a fireball, it's something else), and so many commands in a loop might slow it down on slower computers. Any sugestions? Thanks.
Then my fireball gets stuck when it hits negative hardness. I know I can make a loop that will check the fireball position from 5 to 5 miliseconds, and if it's the same, kill it, but I don't want to do this either, because I have another loop, that checks his position, for not letting it leave the screen(ok, ok, it's not a fireball, it's something else), and so many commands in a loop might slow it down on slower computers. Any sugestions? Thanks.
Uhmm, from a players perspective a fireball explodes when it hits hardness but the arrows seem to stick to just about everything.
<Aside> If the 2 could be combined into a heat-seeker missile</Aside>
mm
<Aside> If the 2 could be combined into a heat-seeker missile</Aside>
mm
Any other ideeas?
Ok, it works now, but I used some loops and I'm not sure if it works on a slow computer. Can someone with a slow computer beta-test it?
If yes, please post your e-mail adress here. Thanks.
If yes, please post your e-mail adress here. Thanks.
I have an old 486 the kids use sometimes, so I could have my boys test it out too.
Millimeter
Also, I built a time-slicer tsr a number of years ago.
here is a software called robyDosBox. It allows certain Dos apps to run in XP and allows you to control the frame rate.
edited for link accuracy and my poor spelling.
mm
Millimeter
Also, I built a time-slicer tsr a number of years ago.
here is a software called robyDosBox. It allows certain Dos apps to run in XP and allows you to control the frame rate.
edited for link accuracy and my poor spelling.
mm