The Dink Network

Negative Hardness

December 15th 2005, 01:51 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Let's say, for some reasons I don't want to let the fireball fly over negative hardness. First, I comment sp_flying(blahblah);
Then my fireball gets stuck when it hits negative hardness. I know I can make a loop that will check the fireball position from 5 to 5 miliseconds, and if it's the same, kill it, but I don't want to do this either, because I have another loop, that checks his position, for not letting it leave the screen(ok, ok, it's not a fireball, it's something else), and so many commands in a loop might slow it down on slower computers. Any sugestions? Thanks.
December 16th 2005, 03:13 AM
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millimeter
Peasant He/Him Canada
Millimeter is Wee-Lamm, Recording Artist. :-) 
Uhmm, from a players perspective a fireball explodes when it hits hardness but the arrows seem to stick to just about everything.

<Aside> If the 2 could be combined into a heat-seeker missile</Aside>

mm
December 18th 2005, 11:10 AM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Any other ideeas?
December 21st 2005, 12:48 AM
knightg.gif
cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Ok, it works now, but I used some loops and I'm not sure if it works on a slow computer. Can someone with a slow computer beta-test it?
If yes, please post your e-mail adress here. Thanks.
December 21st 2005, 01:58 AM
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millimeter
Peasant He/Him Canada
Millimeter is Wee-Lamm, Recording Artist. :-) 
I have an old 486 the kids use sometimes, so I could have my boys test it out too.

Millimeter

Also, I built a time-slicer tsr a number of years ago.
here is a software called robyDosBox. It allows certain Dos apps to run in XP and allows you to control the frame rate.

edited for link accuracy and my poor spelling.
mm