Reply to Re: New Dev File: Video Tutorial: Bombrox
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At the instant a bomb blows up, it looks around to see which sprites it damages. It calls the 'damage' function for *each* of these sprites.
So, if it would have worked correctly from the beginning, the bomb's damage procedure would have been called a total of 6 times.
So, if it would have worked correctly from the beginning, the bomb's damage procedure would have been called a total of 6 times.