Reply to Re: Some problem
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Magicman: my reply came a bit after yours (I was viewing a cached version of the page, d'oh), but yours is mostly correct. The only potentially confusing thing is your use of the term 'script numbers'... each active instance of a script has its own number as well (using ¤t_script, is_script_attached(), and run_script_by_number()), and those are generally called script numbers.
I've taken to calling them active sprites or active sprite numbers to avoid any confusion.
I've taken to calling them active sprites or active sprite numbers to avoid any confusion.