Reply to Re: Dink Smallwood v1.08 Beta 3
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DaVince:
When in 32 bit windowed mode, one of my custom graphics has white instead of transparent
Could you e-mail me that custom graphic that has a white background? Thanks.
The game still won't run fullscreen on my Windows 98 compy...
Hmm, shoot, I forgot about your full screen problems... I'll get back to you about that. Is this for both true-color and 256 color mode, or just one?
I keep my Dink editors somewhere else than in the Dink directory... What about making a browse button for the editor program in DFArc?
But... why
I was going to do this, but as the dink.exe must exist in the Dink directory to function properly, I thought it would be better to make it consistent. I am undecided.
In windowed mode, how about STORING the last window position the game was closed with?
Probably not going to happen... it would take a surprisingly large amount of work. You can drag it around, even though the mouse cursor isn't visible.
Also, what about showing the mouse cursor when the game is being played in windowed mode?
I'll see what I can do.
When giving input while Dink is minimized (in windowed mode), the game reacts to it when returning to the game.
You could go into the Inventory screen when you lose focus... but yeah, there should be a way to do this. I looked a little bit, but I'm not done yet.
And thanks, yeah, I'll update your name in credits.txt.
When in 32 bit windowed mode, one of my custom graphics has white instead of transparent
Could you e-mail me that custom graphic that has a white background? Thanks.
The game still won't run fullscreen on my Windows 98 compy...
Hmm, shoot, I forgot about your full screen problems... I'll get back to you about that. Is this for both true-color and 256 color mode, or just one?
I keep my Dink editors somewhere else than in the Dink directory... What about making a browse button for the editor program in DFArc?
But... why

In windowed mode, how about STORING the last window position the game was closed with?
Probably not going to happen... it would take a surprisingly large amount of work. You can drag it around, even though the mouse cursor isn't visible.
Also, what about showing the mouse cursor when the game is being played in windowed mode?
I'll see what I can do.
When giving input while Dink is minimized (in windowed mode), the game reacts to it when returning to the game.
You could go into the Inventory screen when you lose focus... but yeah, there should be a way to do this. I looked a little bit, but I'm not done yet.
And thanks, yeah, I'll update your name in credits.txt.