Reply to Re: projectile script
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the projectile (thrown by the player - base hit for throw is 320) is a ninja star(sequence 88). after being thrown by the player, it should stick to whatever it hits (whether it moves or not) and should be detonated by pressing 'ctrl' again. upon detonation, it shall blow up (i was thinking using the fireball explosion) causing damage to the target.
i was thinking the detonation could be used as part of the 'use' command of the item, by changing a variable after it is thrown (sounds simple enough) but a problem comes up when the ninja star goes off the screen, maybe there is a way to switch the variable back when it goes off of the screen... ughhhh, thats all i can think of right now..
i was thinking the detonation could be used as part of the 'use' command of the item, by changing a variable after it is thrown (sounds simple enough) but a problem comes up when the ninja star goes off the screen, maybe there is a way to switch the variable back when it goes off of the screen... ughhhh, thats all i can think of right now..