Reply to Re: The Three Pillars of Dink v1.08
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Magicman: Maybe. But then you'd lose out on all of the other changes (improved variable parsing, etc.)
I removed it because it was not reliable. On some systems, fade_down(500) would fade down half-way, while on others it would fade down all of the way.
And, with the way I implemented true-color fades, the game would run very slowly while darker on older machines.
With the improved palette support (where the palette is saved and loaded with the save game file), it should be really easy to implement darker palettes.
I removed it because it was not reliable. On some systems, fade_down(500) would fade down half-way, while on others it would fade down all of the way.
And, with the way I implemented true-color fades, the game would run very slowly while darker on older machines.
With the improved palette support (where the palette is saved and loaded with the save game file), it should be really easy to implement darker palettes.