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January 18th 2005, 09:15 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
First of all i'd like to respond to that last comment, That would be pointless, but cool, thanks for the idea. i think i'll do it. i can think of two ways to do this, the same way the fireball checked for trees(i'll probably just copy and edit it), or check for a script. i remember there being a script called fire.c or something, it would be mandatory for your fieplace to have this script attached to it. i'll use one of these ways, probably the 1st one, i'll announce it right after i get it working right.

Second of all, i'd like to say that i'm pretty much finished with the map and scripts for the spell test, kinda lacking detail (the only sprites other than the monsters are trees), but, who cares? its kinda big (i kinda got carried away) but hopefully its not too big.
oh yea, the scripts will be in .c for you to edit if you want. so basically all i have to do is fix the explosion graphics, and tweak the orb. i should release it within the next couple of days.

Lastly, i think that i should make the spell freeze only brain types 9 and 10 (and mabe the duck and pig brains) so you cant freeze sprites that aren't monsters. if you wanted to use this in your dmod and are concerned about freezing npcs, just make make them use brain 16 or something.
I'm not really sure how to do this so, plz respond.