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December 22nd 2004, 03:40 AM
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At times I wonder if the Discworld character Bloody Stupid Johnson taught Seth how to program games. I mean look at the mess that the Dink.ini file is and the pathetic hardness of most sprites. I mean why bother if you're gonna make them so small or put it where it is less likely to be hard? There is just no logic to some of things he does. Don't get me wrong I love playing the game, but when it comes to developing for it, the fun goes down a lot because the bugs in the engine become more obvious at this stage.