Reply to Re: map
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The problem then lies with sprites: you're limited to 99 sprites per screen in the map.
You could always create a script with a bunch of create_sprite lines for the objects in the room, and tie that to one screen... but it seems like far too much work.
The best solution would be to cut back the scale *tremendously*, and come to grips with the fact that creating a D-Mod that takes up more than 768 screens is foolhardy. Would you watch a movie that was over 15 hours long?
You could always create a script with a bunch of create_sprite lines for the objects in the room, and tie that to one screen... but it seems like far too much work.
The best solution would be to cut back the scale *tremendously*, and come to grips with the fact that creating a D-Mod that takes up more than 768 screens is foolhardy. Would you watch a movie that was over 15 hours long?