Reply to Re: Weird hardness error
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You probably ran out of SAVE_SPRITE_INFO lines. Fixing it is a she dog... either combine multiple SAVE_SPRITE_INFO lines into a single LOAD_SEQUENCE line, or delete ones that you don't use.
To combine, say you have a sequence with six frames. Each of them has the same hard-box, but you have six seperate SAVE_SPRITE_INFO lines, so your dink.ini looks something like this:
LOAD_SEQUENCE_NOW graphics\king- 34 75
SET_SPRITE_INFO 34 1 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 2 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 3 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 4 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 5 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 6 70 112 -70 -35 70 15
Instead of putting the hardbox information in the SAVE_SPRITE_INFO lines, put it in the LOAD_SEQUENCE_NOW like so:
load_sequence_now graphics\king- 34 75 70 112 -70 -35 70 15
And you just freed yourself 6 SAVE_SPRITE_INFO spots.
To combine, say you have a sequence with six frames. Each of them has the same hard-box, but you have six seperate SAVE_SPRITE_INFO lines, so your dink.ini looks something like this:
LOAD_SEQUENCE_NOW graphics\king- 34 75
SET_SPRITE_INFO 34 1 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 2 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 3 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 4 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 5 70 112 -70 -35 70 15
SET_SPRITE_INFO 34 6 70 112 -70 -35 70 15
Instead of putting the hardbox information in the SAVE_SPRITE_INFO lines, put it in the LOAD_SEQUENCE_NOW like so:
load_sequence_now graphics\king- 34 75 70 112 -70 -35 70 15
And you just freed yourself 6 SAVE_SPRITE_INFO spots.