Reply to Re: FreeScrolling
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Most vision uses can be done with sp_active within each sprite script.
And that sort of defeats the whole point of visions, the ability to have numerous sprites active (or inactive) simply and easily, regardless of what script they use. It would be a PITA to have to, say, create a new monster script just to make it not show up sometimes when Dink goes to a current screen to emulate visions.
And that sort of defeats the whole point of visions, the ability to have numerous sprites active (or inactive) simply and easily, regardless of what script they use. It would be a PITA to have to, say, create a new monster script just to make it not show up sometimes when Dink goes to a current screen to emulate visions.