Reply to Re: Add Graphics to Dink.INI
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You can't remove all existing graphics from your DMOD without causing quite serious problems. For example, the blood animation is called directly from the engine, with no DinkC scripting involved, and if you didn't have a sequence there for when something hit something else, Dink would probably crash.
Also, the graphics numbers 1-10 are for 'special use'.
Also, the graphics numbers 1-10 are for 'special use'.