Reply to Re: 'New' D-Mod File Format
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I also really like the convention in all the .tar.* I saw to contain a carefully named directory containing all the files - it is better when you use the command-line, so you are sure never to extract everything in the current directory :/
This will definately be the case.
Incidentally, it is not *that* hard to install a DMod.
Yeah it is. But you (and me, usually) just don't see it because we're so used to putting up with the BS. For someone to just play a D-Mod, they have to go through several rather obtuse steps. Most people know how to double click on files and install programs, and this would allow more people to play, and those already playing not spend 30 odd seconds installing a D-Mod every single time.
I think WXP only supports .zip files, but I do not have one installed here, so I cannot test.
Yeah, the information I saw implied this as well. I suppose it doesn't really matter... only developers would really want to open the D-Mods to view/extract individual files, so the usability doesn't have to be there for a typical XP user.
The ending .dmod extension may cause some troubles on some servers/browsers, since they may display it instead of d/l-ing it. It's better create a drag&drop interface (eg improve CustomFE or any front-end), or drag&drop icon on the desktop (that in this case gets the filename using the application's commnad-line parameters).
Fileplanet has no problems serving it, with what I assume is an appopriate MIME type, and I tested it in IE and Firebird (Opera just doesn't like Fileplanet), though Firebird had a weird bug that had the default name of my test as e.bz2.dmod.
I tried it with Cycles of Evil if you wanted to try it yourself.
This will definately be the case.
Incidentally, it is not *that* hard to install a DMod.
Yeah it is. But you (and me, usually) just don't see it because we're so used to putting up with the BS. For someone to just play a D-Mod, they have to go through several rather obtuse steps. Most people know how to double click on files and install programs, and this would allow more people to play, and those already playing not spend 30 odd seconds installing a D-Mod every single time.
I think WXP only supports .zip files, but I do not have one installed here, so I cannot test.
Yeah, the information I saw implied this as well. I suppose it doesn't really matter... only developers would really want to open the D-Mods to view/extract individual files, so the usability doesn't have to be there for a typical XP user.
The ending .dmod extension may cause some troubles on some servers/browsers, since they may display it instead of d/l-ing it. It's better create a drag&drop interface (eg improve CustomFE or any front-end), or drag&drop icon on the desktop (that in this case gets the filename using the application's commnad-line parameters).
Fileplanet has no problems serving it, with what I assume is an appopriate MIME type, and I tested it in IE and Firebird (Opera just doesn't like Fileplanet), though Firebird had a weird bug that had the default name of my test as e.bz2.dmod.
I tried it with Cycles of Evil if you wanted to try it yourself.