Reply to Re: Hardness error bottom left corner
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This is some sort of historic bug/oversight. The hardmap is only calculated for the visible screen bounds, with everything outside of that lacking collision. I'm guessing that while walking diagonal, it checks the hardmap out of bounds on the diagonal pixel, omitting the others.
If you lock the screen, it should behave as expected. You can see here how it's determined if interested.
If you lock the screen, it should behave as expected. You can see here how it's determined if interested.