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Reply to Re: sp_distance and sp_range effects on enemy sprites

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June 29th 2024, 02:05 PM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
Ah, I meant relatively without the fix applied so as to answer Seth's question. As the tacked-on value is range / 8, even a sprite with a range of 65 only gets 8 extra pixels on each side. It may be possible to multiply it by 2 or something, which I could add to dink.ini as a new command, but for any sort of worthwhile hit collision it's veering into "use a different engine" territory.

Aplogies for diverting the thread, but should Seth read this after the 6502 escapade is over, there's a simple fix that RobJ is eager to have applied with the details here, and the relevant function to be changed here, in which [0] is changed to [i] in both instances.