Reply to Re: Bugs and problems
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@Herbie:
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I'm afraid that I got some BAD news, in both versions yes, Dink starts talking about the map, but for some reason he says Xavier's name like this: XavierÂ□□s and then the game freezes, tried multiple times.
Okay, I think I know what happened here and it was easily fixed. Sometimes, when copying and pasting text in some of the text editors I use, I get a "high bit set" character instead of ASCII 39 for the single quote ['] character. I should really just stick to vi/gvim which would probably help me avoid this problem. Besides vi and gvim are my favorite editors anyway.
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I had to repeat this while leaving the castle, because Dink froze again after repeating all the words.
Okay, I'll add logic so that the words Dink says about Xavier and the map only are "spoken" if Dink does not have the map with him.
I'll have both these changes in the next build, but will hold off making it until a few more issues arise. When you do get v3.00c to test, please check that the "gamefreezing" single quote issue has been addressed so that we know that my fix worked for whatever version of the Dink engine you were using that first exposed this bug.
Thanks for your onging help. I hope you are enjoying the game!
...
I'm afraid that I got some BAD news, in both versions yes, Dink starts talking about the map, but for some reason he says Xavier's name like this: XavierÂ□□s and then the game freezes, tried multiple times.
Okay, I think I know what happened here and it was easily fixed. Sometimes, when copying and pasting text in some of the text editors I use, I get a "high bit set" character instead of ASCII 39 for the single quote ['] character. I should really just stick to vi/gvim which would probably help me avoid this problem. Besides vi and gvim are my favorite editors anyway.
...
I had to repeat this while leaving the castle, because Dink froze again after repeating all the words.
Okay, I'll add logic so that the words Dink says about Xavier and the map only are "spoken" if Dink does not have the map with him.
I'll have both these changes in the next build, but will hold off making it until a few more issues arise. When you do get v3.00c to test, please check that the "gamefreezing" single quote issue has been addressed so that we know that my fix worked for whatever version of the Dink engine you were using that first exposed this bug.
Thanks for your onging help. I hope you are enjoying the game!