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January 16th 2019, 05:38 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
Development of "Before..." proceeds. I'm approaching 300 scripts (at about 1.5 megabytes of .c files), over 250 megabytes of graphics, and 34 megabytes of sound files. Using my checkbit.c DinkC logic, I've generated two "binary data" variables that store over 40 yes/no type values.

The young Dink (remember he is only a boy in this story) will be challenged to survive, will have the option of someone's help (as mentioned above), will be required to battle assorted monsters (of course!), will be sent on a disturbing quest, and will have to frequently decide how he should act as a "man of honor".

I'm presently adding what I assume is a fairly innovative way to restart the game that will allow the player to skip through all long scenes, long cut-scenes and long conversations that they have seen before. Then I will embark on an extended effort of testing.

I'm still hoping to be ready for a 1.0 release in the early part of this year.