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Reply to Re: The Intro-duck-tion

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July 16th 2018, 09:56 PM
wizardg.gif
LeprochaUn
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
When I said that Dink is invisible, but not frozen, well, I know it because you can hear him when he punches the thin air while I'm pressing CTRL.

That's because you did sp_nodraw() and then never reset the value so he's visible again. (Unless you reset it in intro.c) Also I'm not sure if the issue is that he's invisible or that he can move around while invisible.

Even if you make dink invisible you'll still be able to move him around and have all the interactions you're normally have. You should use freeze(1) to stop movement. I believe that should also stop him from being able to punch things and do really any sort of interaction that isn't skipping text. Though, it has been a while for me. Just remember to unfreeze when you're done.