Reply to Re: Dink Smallwood - Improvement Project
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hey, might i suggest a dark souls difficulty setting? it would go something like this - -
monsters with attack sequences have their attack frames' hitboxes increased in size by about 300-500%. or even higher. just make it so you're hit by things that shouldn't have even come close to hitting you.
all monsters, including pillbugs can kill dink in 1-2 hits.
the inventory system is changed making it a convoluted mess with text all over the place. game can't be paused ever.
all equipment has a pointless strength requirement.
the game lags like hell, even worse if you don't have a monitor or tv with a high enough refresh rate.
all dink's attacks take about 10 minutes to happen as he swings through glue air in a wide arc.
dink's magic has limited casts.
bombs are instead thrown, and always miss. enemies now have bombs and never run out.
and finally, dragons one shot you if you go off the intended path, absorb loads of damage, and just sit around, potentially giving you the chance to shoot a million arrows into them.
monsters with attack sequences have their attack frames' hitboxes increased in size by about 300-500%. or even higher. just make it so you're hit by things that shouldn't have even come close to hitting you.
all monsters, including pillbugs can kill dink in 1-2 hits.
the inventory system is changed making it a convoluted mess with text all over the place. game can't be paused ever.
all equipment has a pointless strength requirement.
the game lags like hell, even worse if you don't have a monitor or tv with a high enough refresh rate.
all dink's attacks take about 10 minutes to happen as he swings through glue air in a wide arc.
dink's magic has limited casts.
bombs are instead thrown, and always miss. enemies now have bombs and never run out.
and finally, dragons one shot you if you go off the intended path, absorb loads of damage, and just sit around, potentially giving you the chance to shoot a million arrows into them.