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September 8th 2015, 07:44 PM
seth.gif
Seth
Peasant He/Him Japan
 
Beuc,

Well, we'll just have to agree to disagree about GPL.

GPL restrictions:

Ever want to try an Oculus Rift or some new controller with a special driver with Dink? Can't. What if you want to use FMOD audio with the iOS port because it does the best job with MIDI? Nope.

How about legally run it on a 3DS, Vita, XBox or Playstation? Impossible. It's even questionable if GPL software can ever be legally released on an iPhone at all. GPL v3 definitely isn't. You may think "ha, I hate apple anyway!" but tons of players use these devices.

The original Dink 1.07/1.08 source (and HD source if I also open source that under a license similar to say, the Proton SDK license) *can* be legally used all those places as well as any unforeseen libraries/hardware that come out in the future.

GPL is great for a lot of things (os utilities/apps especially), but games that need to be flexible about the future.. egh, no game devs I know will touch anything GPL with a ten foot pole lest their entire project be tainted.

That said, I really appreciate all the work you've done to get Dink out there to masses and played by more people.

I could tweak HD and open source it, but one thing I can't do is get access to the translations, which of course was one of the main reasons I open sourced it. Guess I learned my lesson, zlib free is a bad idea, won't be doing that again.

Question for the community: Are any Dink translators still out there who would be willing to donate a translation they did under a different license so it could be used by anyone and truly be available to everybody?