Reply to Re: Long DMOD Name
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The dmod is almost finished but i need to solve a few boss scripts jumping to the die procedure. then i can code a shitty end cutscene.
Wiener poop. AAAA. POOPY.
SCENE BUTT
BOSS SCRIPPY DIPPY DICK
Wiener poop. AAAA. POOPY.
SCENE BUTT
wait(500)
playmidi("99.mid")
unfreeze(1)
sp_script(¤t_sprite, "final1")
}BOSS SCRIPPY DIPPY DICK
void main
{
sp_hitpoints(¤t_sprite, 20001)
sp_brain(¤t_sprite, 9)
sp_defense(¤t_sprite, 2000)
sp_speed(¤t_sprite, 7)
sp_exp(¤t_sprite, 25000)
sp_touch_damage(¤t_sprite, 2500)
}
void die
{
script_attach(1000)
stopmidi;
wait(500)
say_stop("AAAAAAAAAAAAAAAAA", 1);
say_stop("`7AAAAAAAAA", ¤t_sprite);
say_stop("`7AAAAAAAAAAAAAAAA", 1);
say_stop("`6AAAAAAAAAAAA", ¤t_sprite);
say_stop("`2AAAAAAAAAA!!", ¤t_sprite);
say_stop("`AAAAAAAAAAAAA", ¤t_sprite);
say_stop("`7AAAAAAAA!", ¤t_sprite);
say_stop("`AAAAAAAAA!!", ¤t_sprite);
wait(500)
fade_down();
script_attach(1000);
&player_map = 46;
sp_x(1, 330);
sp_y(1, 342);
load_screen(46);
draw_screen();
sp_nodraw(1,0)
fade_up();
wait(300)
}







