Reply to Re: So, Valve made a option to sell mods with money at Steam Workshop
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Wow, $10K already, in the middle of the outrage? From a game released in 2011? If true, that's sadly not a sign of failure, that's the sign of a goldmine. Gabe would know this better than anyone, he's just a stupidly greedy liar.
At the end of the day, though, what pisses me the most about this are the public, not the corporate flaying people for everything they can. The people who buy the bullshit and make it a success, and the spineless modders that accept the 25% cut. It's still money, it's more than I would have made otherwise! Yes, no shit. It's totally worth it, as long as you have absolutely no dignity. Also if you don't mind setting a precedent. Take it in the ass today, you'll be taking it in the ass tomorrow, too.
Team up, boycott the store and demand a higher cut; those guys at Valve are businessmen, and they'll still be making a good profit even if the percentages were reversed 75/25 in the modders' favour.
The idea of paying for really good content, I don't mind that. Imagine if great modders could actually make a living by doing that? It would be a huge incentive to make even bigger and better content, possibly taking the whole modding scene to a higher level. Donations don't work well enough for that, because most people aren't very generous.
The only way I think it could work fairly, though, would be with really heavy moderation. Employees making sure that stuff released is original content, having to approve mods before they can be put for sale, and high standards. No low effort crap for $10, like new weapon skins.
But of course, just accepting anything and throwing up your hands 'We don't want to force a mod developer to do "x."!' (Gabe's words) is without a doubt more profitable in the short term, generating more content and requiring no effort on their part.
A lot of comments are about Valve's motivations and intentions. The only way to credibly demonstrate those are through long-run actions towards the community. There is no shortcut to not being evil.
Amen.
At the end of the day, though, what pisses me the most about this are the public, not the corporate flaying people for everything they can. The people who buy the bullshit and make it a success, and the spineless modders that accept the 25% cut. It's still money, it's more than I would have made otherwise! Yes, no shit. It's totally worth it, as long as you have absolutely no dignity. Also if you don't mind setting a precedent. Take it in the ass today, you'll be taking it in the ass tomorrow, too.
Team up, boycott the store and demand a higher cut; those guys at Valve are businessmen, and they'll still be making a good profit even if the percentages were reversed 75/25 in the modders' favour.
The idea of paying for really good content, I don't mind that. Imagine if great modders could actually make a living by doing that? It would be a huge incentive to make even bigger and better content, possibly taking the whole modding scene to a higher level. Donations don't work well enough for that, because most people aren't very generous.
The only way I think it could work fairly, though, would be with really heavy moderation. Employees making sure that stuff released is original content, having to approve mods before they can be put for sale, and high standards. No low effort crap for $10, like new weapon skins.
But of course, just accepting anything and throwing up your hands 'We don't want to force a mod developer to do "x."!' (Gabe's words) is without a doubt more profitable in the short term, generating more content and requiring no effort on their part.
A lot of comments are about Valve's motivations and intentions. The only way to credibly demonstrate those are through long-run actions towards the community. There is no shortcut to not being evil.
Amen.