Reply to Re: Pig Spell
If you don't have an account, just leave the password field blank.
The game uses a few heavy-duty scripts when loading screens and when Dink approaches screen edges. I might be able to improve the screen edge delay; right now it checks each possible 'map' to see which screen it should transition to, which is very quick in the first maps and considerably slower in the larger maps. If I can do some sort of hard-coded binary-search algorithm, I could improve the delay significantly.
Edit: also, I'm glad it's even possible to reach Level 32. In my only playthrough without cheats, I was really close (Level 31), so I doubled the experience of all enemies on Stage 12 and figured that would be good enough
Also, Warp Zones don't actually let you skip any stages; they still move forward a single stage, but it opens up a new location (if you haven't previously visited it).
As I mentioned in the dmod.diz, it really needed more time for playtesting. If you want to see how close to the deadline various features were added, check out the journal.txt file.
Edit: also, I'm glad it's even possible to reach Level 32. In my only playthrough without cheats, I was really close (Level 31), so I doubled the experience of all enemies on Stage 12 and figured that would be good enough
Also, Warp Zones don't actually let you skip any stages; they still move forward a single stage, but it opens up a new location (if you haven't previously visited it).
As I mentioned in the dmod.diz, it really needed more time for playtesting. If you want to see how close to the deadline various features were added, check out the journal.txt file.