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Dink Chess is a somewhat close one, synbi.
I have 80 squares on screen and each one messes with a number of different variables, like position of said square. A start script fills the screen with 80 50x50 large square sprites and attaches a script to each one. Right there it's a truckload of variables being used in each of those scripts.
All these squares has a global variable, &s1, &s2 etc. for various things.
Soo, yeeeaaahhh, didn't think of that 250 limit. I have to cut down on variables and be extremely resource efficient from now on.
I have 80 squares on screen and each one messes with a number of different variables, like position of said square. A start script fills the screen with 80 50x50 large square sprites and attaches a script to each one. Right there it's a truckload of variables being used in each of those scripts.
All these squares has a global variable, &s1, &s2 etc. for various things.
Soo, yeeeaaahhh, didn't think of that 250 limit. I have to cut down on variables and be extremely resource efficient from now on.