Reply to Re: show_bmp and player_map
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>It also hugely inflates the size of the dmod
>because map screens are stored in an extremely wasteful way.
I was under the impression that creating a screen sets a flag in Dink.dat and fills the corresponding screen in map.dat with stuff in the tile area. This greatly expands map.dat, but bz2 compression provided by DFarc should make this negligible overall because it features run-length encoding. Is it more complex than that?
>because map screens are stored in an extremely wasteful way.
I was under the impression that creating a screen sets a flag in Dink.dat and fills the corresponding screen in map.dat with stuff in the tile area. This greatly expands map.dat, but bz2 compression provided by DFarc should make this negligible overall because it features run-length encoding. Is it more complex than that?