The Dink Network

Reply to Re: Volunteer artists wanted!

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 17th 2013, 11:01 PM
spike.gif
They look different, definitely. I wouldn't say they're better, though. Smoother and more fluid (when it comes to the animation) yes, but the movements usually look more awkward, and I quite like the crispy, sharp style of Dink's Graphics as opposed to the smoothie blurry stuff produced by new graphic making programs.

For the resolution they're at, I really think Dink's graphics are excellent. Despite having a lowly 256-colour palette, not a single graphic in the game looks like it suffers for it. Of course, if you went from 50x100 pixels (roughly the dimensions of Dink's character) to 500x1000 pixels, there would be a hell of a lot more detail you could add into the sprite, and it would also be impossible to make it look good with just 256 different colours.