Reply to Re: sp_blood() ?
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That would be because sp_blood() doesn't exist
You're mixing together sp_blood_seq() and sp_blood_num().
For example, 187 is the default &seq and 3 is the default &num, so a sprite will play a random sequence between 187 and 190.
Important note: If you change one of these only, it will not work! You need to set both of them, even if you leave one of them at the default.

You're mixing together sp_blood_seq() and sp_blood_num().
sp_blood_seq(&sprite, &seq); //&seq is the starting sequence this sprite uses for blood sp_blood_num(&sprite, &num); //&num is the *random* number of sequences for the sprite to play for blood
For example, 187 is the default &seq and 3 is the default &num, so a sprite will play a random sequence between 187 and 190.
Important note: If you change one of these only, it will not work! You need to set both of them, even if you leave one of them at the default.