Reply to Re: shevek creates a DMod! with PyDink
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That looks really good
I have a couple of questions:
How is adding custom sprites or tiles done? I mean regards your new features like sequence collections, sprite names, tile paths etc.
If I draw a circle (or square, rather...) with the tile path tool, how does it know if I want a hill or a pit?
Also, how does hardness editing work?
I have a couple of questions:
How is adding custom sprites or tiles done? I mean regards your new features like sequence collections, sprite names, tile paths etc.
If I draw a circle (or square, rather...) with the tile path tool, how does it know if I want a hill or a pit?
Also, how does hardness editing work?