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Reply to Re: shevek creates a DMod! with PyDink

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November 12th 2012, 12:28 PM
dinkdead.gif
That looks really good

I have a couple of questions:

How is adding custom sprites or tiles done? I mean regards your new features like sequence collections, sprite names, tile paths etc.

If I draw a circle (or square, rather...) with the tile path tool, how does it know if I want a hill or a pit?

Also, how does hardness editing work?