Reply to Re: Version-Related Questions
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"endeavour to make your scripts compatible with 1.09 as it has the strictest DinkC parser"
This.
"in the future nobody will be able to play your mod"
But not so much this, because engine upgrades don't happen all that often and 1.08 doesn't need much maintenance.
I'd say make your D-Mod compatible with all versions if possible. If it works with DinkHD it should work with anything else I think.
The only thing to watch out for is the keycodes which differ a lot between each version as we found out recently.
As for music, release your D-Mod with MIDIs and make a separate MP3 (and .ogg for FreeDink) pack maybe. That way anyone can use it.
Edit:
" is there a way to use get_version() or some other method to check if the player is running Aural+?"
Unfortunately not
Aural+ is 1.08
This.
"in the future nobody will be able to play your mod"
But not so much this, because engine upgrades don't happen all that often and 1.08 doesn't need much maintenance.
I'd say make your D-Mod compatible with all versions if possible. If it works with DinkHD it should work with anything else I think.
The only thing to watch out for is the keycodes which differ a lot between each version as we found out recently.
As for music, release your D-Mod with MIDIs and make a separate MP3 (and .ogg for FreeDink) pack maybe. That way anyone can use it.
Edit:
" is there a way to use get_version() or some other method to check if the player is running Aural+?"
Unfortunately not
