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July 5th 2003, 01:48 PM
pq_frog.gif
Ric
Peasant They/Them Canada
 
void die ()
{
int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
editor_type(&hold, 1);
}
This is in a die proc. from the dink source, and it works well to kill off a sprite in the original, but when I use it in my dmod, the sprite always comes back. Can anyone tell my why?(please hurry, I have little hair to spare..)
<edit>
These are in editor placed sprites, not create_sprites