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Reply to Re: 16-bit colors, and other things

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May 7th 2012, 03:48 PM
dinkdead.gif
To get all the stats as a HUD superimposed on the playing area, looking however you like, would be fairly easy to do in a D-Mod's DinkC scripts. It's expanding the playing area to cover where the stats were originally that would be hard.

As for building it into the engine, I really don't know.

FreeDink has a truecolour mode I believe, the same as normal Dink 1.08. You can use up to 24 bit graphics, but again, no idea how much work would be needed to support 32 bit