Reply to Re: 16-bit colors, and other things
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To get all the stats as a HUD superimposed on the playing area, looking however you like, would be fairly easy to do in a D-Mod's DinkC scripts. It's expanding the playing area to cover where the stats were originally that would be hard.
As for building it into the engine, I really don't know.
FreeDink has a truecolour mode I believe, the same as normal Dink 1.08. You can use up to 24 bit graphics, but again, no idea how much work would be needed to support 32 bit
As for building it into the engine, I really don't know.
FreeDink has a truecolour mode I believe, the same as normal Dink 1.08. You can use up to 24 bit graphics, but again, no idea how much work would be needed to support 32 bit
