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Reply to Re: Too many set_sprite_info commands?

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May 4th 2012, 09:35 AM
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There's a limit on how many SET_SPRITE_INFO lines you can have in dink.ini. After it exceeds, new SET_SPRITE_INFO lines won't work anymore (E.g. if you edit the hard box for a house sprite in WDE and save it, the house's hardness will still be ducked up when you play the game). I think the limit for SET_SPRITE_INFO was increased at some point, though, so I'm not sure if it would actually be a problem at the point when WDE starts complaining about it.

Whatever you do, DON'T do the optimize thing! It breaks the dink.ini by removing things that are there for a very good reason. Try downloading Paul's INIclean instead, and use that. (INIclean only removes duplicate SET_SPRITE_INFO lines, it doesn't do any scary "optimizing" )