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March 4th 2012, 03:23 PM
dinkdead.gif
Can't see what might be causing that... will have a test maybe.
Does it perhaps stop if you do
&something = game_exist(9999);
if (&something == 1)

instead of putting the game_exist directly in the if statement?

Some nitpicks:

Killing the game after the truecolour warning seems to imply it's required, not recommended

Why use three variables for the images when one would do? Or no new ones if you use &crap or something.

There's no semicolon after the last wait(), though that probably doesn't affect anything much.

Edit: If game 9999 exists it doesn't do a fill_screen, maybe that's it.