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August 8th 2011, 06:01 AM
dinkdead.gif
I know the current_sprite is the scroll, I was thinking that every time the script gets to the wait(250) then it will start again from the beginning because Dink is still touching it. Didn't test or anything though so may well be wrong
Don't see how it would both play the sequence and tell you the backpack is full otherwise.

E: Change the touch damage in the touch procedure I meant, not in the main.
void touch(void)
{
 sp_touch_damage(¤t_sprite, 0);
 //rest of code
)