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July 17th 2011, 02:26 AM
spike.gif
Sorry, I toughtlessly put you through some unnecessary trouble there. Renaming the graphics is completely unnecessary, you just need to change the slot they're loaded in dink.ini. For example, if the graphics are loaded in

load_sequence_now graphics\dink\idle\ds-i2- 11 250 33 70 -12 -9 12 9
load_sequence_now graphics\dink\idle\ds-i4- 13 250 30 71 -11 -9 11 9
load_sequence_now graphics\dink\idle\ds-i6- 17 250 36 70 -11 -9 11 9
load_sequence_now graphics\dink\idle\ds-i8- 19 250 32 68 -12 -9 12 9

you would change it to

load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9
load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9
load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9
load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9

As IPD pointed out, I think the problem for why it doesn't use all the sequences is likely just how the game works. If you give an NPC sprite a brain 10, it will never use anything but two sequences for walking either.