Reply to Re: Gameplay innovation
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: Help me out here - what D-Mods have managed to innovate in terms of gameplay style? I'm not talking so much about things like the Basement mod, but simple things in D-Mods that have significantly altered the gameplay.
: I can only think of a few off the top of my head...
: 1) Ed the SCV, all of the weapons having to be charged - that altered the gameplay dynamic significantly. Although not for the better in my opinion, but nevermind
: 2) Legend of Tenjin, with the vanishing hearts, which introduced a new element of timing to the combat.
: 3) Prophecy of the Ancients, which had a whole load of spells that changed the flow - ice magic in particular. Few d-mods have done this.
: Any more? Just out of curiosity really, although I'd like to see some of the ideas people had come up with to know the innovation inside the community.
Well, I have a bunch of stuff that will be different, like uhm.. futuristic weaponry..
and a new hero... o_O O_o
: I can only think of a few off the top of my head...
: 1) Ed the SCV, all of the weapons having to be charged - that altered the gameplay dynamic significantly. Although not for the better in my opinion, but nevermind
: 2) Legend of Tenjin, with the vanishing hearts, which introduced a new element of timing to the combat.
: 3) Prophecy of the Ancients, which had a whole load of spells that changed the flow - ice magic in particular. Few d-mods have done this.
: Any more? Just out of curiosity really, although I'd like to see some of the ideas people had come up with to know the innovation inside the community.
Well, I have a bunch of stuff that will be different, like uhm.. futuristic weaponry..
and a new hero... o_O O_o