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June 13th 2011, 02:56 PM
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Peasant He/Him Finland bloop
A Disembodied Sod 
I usually create the first area of the map (be that 1 screen or 300 screens), after coming up with a basic beginning for the D-Mod. I script that area as much as it is possible at this point. I then proceed to move into the mapping of the next area. This goes on throughout the game.

After randomly coming up with some of the storyline, I start to develop it in my mind, trying to find some cliché to add in the story and some new stuff and in between. I come up it within my head, and usually it stays there. However, if I can be bothered, and if the D-Mod is long (such as HH2) or complex (such as Middle Night -series), I will write the important stuff down.

After the mid-part of the D-Mod, comes the part that differs with whatever D-Mod I am currently making, because usually at this point, I will know the following things:

1) If this is going to be a single D-Mod, with no absolutely ideas for sequels or prequels, I will continue the way I already said.
2) If I'm not sure whether I'll ever be making a sequel/prequel or not, I leave some interesting, yet not too important stuff unexplained, so I can connect that if I ever make a next in the series.
3) If I already know that there is gonna be a sequel or a prequel, I will start planning the next part of the series in my head, and try to put as much as possible, so it will be easy to continue in the next addition.
4) If the current D-Mod IS a sequel, I will try to connect some things to the original game, so it won't become too distant. If I just make it completely different, it might as well not be the same series.

Then I just script everything complete, check for bugs, and it's pretty much done.