Reply to Re: Sabre's Say #237 : Formulaic extremes....and we hide them.
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Dude. You're like a fellow who says that there is no carrot that is longer than 7 inches. Then some farmer spends years cross-breeding various carrots to create the Uber Carrot: 7.2 inches. He is happy to have finally satisfied your unquenchable thirst, but what do you do? You now assert that there is no carrot longer than 7.2 inches, completely unfazed by the fact that you just have to alter your view a little bit so it remains pretty much the same.
Ok, maybe that doesn't make much sense. Maybe it would've been better if I used a Banana instead of a Carrot. Here's another example:
Say there is a fellow who made a Half-Life mod. His name was SwordFish. He comes to a startling (to himself) realization that all Half-Life mods are just walk around and shoot things. Oh, sure, there are a few that don't have any walking or shooting, but that's what the majority are. So he decides to rant on about it, oblivious to the fact that it is such a common idea that he simply doesn't see it. If you make a Mod for a FPS, chances are the Mod is going to be a *bleeping* FPS.
I mean, come on, Sabre. We make Dink modules. Dink Smallwood isn't an end-all be-all development kit for use in all sorts of endevours: it was specifically made for Zelda-style RPG games. Yes, there are those who try to push it a little bit (ala Dinkanoid et al) but as you said, those are rare.
Its like saying, "By george, that there cheese factory only makes cheese? What the fudge is wrong with them?"
I mean, as soon as someone introduces a new and exciting element to D-Mod creation, you can just include that in your list of things that All D-Mods Do. Eventually, if we were all immortal and such, it'd get to the point where you'd be ranting about how All D-Mods force you to use a combination of input devices (mouse, keyboard, joystick) to control something that you see on the screen. Do you see how utterly pointless it is yet?
Ok, maybe that doesn't make much sense. Maybe it would've been better if I used a Banana instead of a Carrot. Here's another example:
Say there is a fellow who made a Half-Life mod. His name was SwordFish. He comes to a startling (to himself) realization that all Half-Life mods are just walk around and shoot things. Oh, sure, there are a few that don't have any walking or shooting, but that's what the majority are. So he decides to rant on about it, oblivious to the fact that it is such a common idea that he simply doesn't see it. If you make a Mod for a FPS, chances are the Mod is going to be a *bleeping* FPS.
I mean, come on, Sabre. We make Dink modules. Dink Smallwood isn't an end-all be-all development kit for use in all sorts of endevours: it was specifically made for Zelda-style RPG games. Yes, there are those who try to push it a little bit (ala Dinkanoid et al) but as you said, those are rare.
Its like saying, "By george, that there cheese factory only makes cheese? What the fudge is wrong with them?"
I mean, as soon as someone introduces a new and exciting element to D-Mod creation, you can just include that in your list of things that All D-Mods Do. Eventually, if we were all immortal and such, it'd get to the point where you'd be ranting about how All D-Mods force you to use a combination of input devices (mouse, keyboard, joystick) to control something that you see on the screen. Do you see how utterly pointless it is yet?
