Reply to Re: Depth-Dot - what does it do?
If you don't have an account, just leave the password field blank.
"That is weird - why would the strength and defense alter the position of dialogue? The only reason I can imagine is that big monsters tend to have great strength and defense, but it still seems silly."
Strength and defense of the text sprite itself, not of the sprite that's talking.
"Anyhow, are depth dots stored in "SET_SPRITE_INFO" or in the numbers after "load_sequence"?"
Both, hardbox too. SET_SPRITE_INFO will override the numbers after load_sequence though. If you look in the DinkC Reference under Techniques there's a good detailed explanation of those numbers and general .INI, depth dot stuff.
Strength and defense of the text sprite itself, not of the sprite that's talking.
"Anyhow, are depth dots stored in "SET_SPRITE_INFO" or in the numbers after "load_sequence"?"
Both, hardbox too. SET_SPRITE_INFO will override the numbers after load_sequence though. If you look in the DinkC Reference under Techniques there's a good detailed explanation of those numbers and general .INI, depth dot stuff.