Reply to Re: A question for coders.
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"Remember also DD the original graphics are old looking so any bright shiny new whatevers would just look out of place"
That's why I said to experiment with textures.
"Just how do you convert it to Dink pallette?"
What I generally do is simply open up a BMP already in the Dink pallette (such as one of the menu screen buttons that come in a Skeleton), and simply paste my image over the top and do a 'save as' to my own location. This also allows me to immediately see how the texture looks in the Dink pallette.
That's why I said to experiment with textures.

"Just how do you convert it to Dink pallette?"
What I generally do is simply open up a BMP already in the Dink pallette (such as one of the menu screen buttons that come in a Skeleton), and simply paste my image over the top and do a 'save as' to my own location. This also allows me to immediately see how the texture looks in the Dink pallette.