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March 24th 2010, 06:41 PM
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Cool. Yeah, that's a resonable assumption, since Dink does end up on the first screen you created if you try to put him on a screen that doesn't exist... It's just the &player_map variable that will be screwed up, eg. if a script says &player_map = 400, and you try to leave at the right side of the screen, the game engine looks for screen 401, and can't find it so the screen won't change.