Yo. Noob question!
Downloaded Windinkedit plus, watched a random tutorial and have the jist of how to make a D-Mod, so I started my first and made a few screens, and I went to "Play D-mod" to test it out. It started, but Dink couldn't move to any other screens, even though they were open. Started on the ninth square from the top on the very left. Help?
Are the screens placed next to each other in the editor? Is there hardness around the border of the screen you're on? Is Dink actually controllable?
Give us a little more info.
Give us a little more info.
Dink's probably starting on a screen that doesn't exist. If you're using a skeleton dmod, look for &player_map = #; in start-1.c and change the number to whatever screen you want him to start on.
The screens are placed next to each other, Dink's controllable, and I didn't put hardness on the edge of the screen.
Made another map with 9 blank grass screens and it worked perfectly. Plus the tutorial map I made also worked just fine. I'll guess something weird happened and start over.
You were right, scratcher. Thanks. (For some reason I thought Dink started on the first screen you created.)
Cool.
Yeah, that's a resonable assumption, since Dink does end up on the first screen you created if you try to put him on a screen that doesn't exist... It's just the &player_map variable that will be screwed up, eg. if a script says &player_map = 400, and you try to leave at the right side of the screen, the game engine looks for screen 401, and can't find it so the screen won't change.
