The Dink Network

Yo. Noob question!

March 24th 2010, 05:14 PM
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Downloaded Windinkedit plus, watched a random tutorial and have the jist of how to make a D-Mod, so I started my first and made a few screens, and I went to "Play D-mod" to test it out. It started, but Dink couldn't move to any other screens, even though they were open. Started on the ninth square from the top on the very left. Help?
March 24th 2010, 05:22 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Are the screens placed next to each other in the editor? Is there hardness around the border of the screen you're on? Is Dink actually controllable?
Give us a little more info.
March 24th 2010, 05:23 PM
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Dink's probably starting on a screen that doesn't exist. If you're using a skeleton dmod, look for &player_map = #; in start-1.c and change the number to whatever screen you want him to start on.
March 24th 2010, 05:30 PM
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The screens are placed next to each other, Dink's controllable, and I didn't put hardness on the edge of the screen.
March 24th 2010, 05:42 PM
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Made another map with 9 blank grass screens and it worked perfectly. Plus the tutorial map I made also worked just fine. I'll guess something weird happened and start over.
March 24th 2010, 06:08 PM
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You were right, scratcher. Thanks. (For some reason I thought Dink started on the first screen you created.)
March 24th 2010, 06:41 PM
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Cool. Yeah, that's a resonable assumption, since Dink does end up on the first screen you created if you try to put him on a screen that doesn't exist... It's just the &player_map variable that will be screwed up, eg. if a script says &player_map = 400, and you try to leave at the right side of the screen, the game engine looks for screen 401, and can't find it so the screen won't change.
March 25th 2010, 02:40 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I also made that mistake at first and posted a thread about it
EDIT: Found it; my very first thread!