Reply to Re: New Development D-Mod: Platform Dink
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Yeah, I've been fiddling with it and here's some things I did to make the jumping work better. I think you did the same for the platforms or something of the sort. Another bug was that if you jumped while screen changing, you could jump again in the air. So that was fixed as well.
Can't think of anything to deal with floating though
platform.c
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&use = 0 in touch proc
key-66.c
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added script_attach(1000) to the beginning and kill_this_task() to end of script
removed &use = 0 from end of moving part
gravity.c
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removed &use = 0
Can't think of anything to deal with floating though
platform.c
----------
&use = 0 in touch proc
key-66.c
--------
added script_attach(1000) to the beginning and kill_this_task() to end of script
removed &use = 0 from end of moving part
gravity.c
---------
removed &use = 0