Reply to Re: New D-Mod: The Defeat of the Terrorists
If you don't have an account, just leave the password field blank.
I made an entire chapter about cutscenes.
A cutscene is almost the same as an intro, you can use it in the same way. And you already have an intro.
In fact this DMOD has already got a few 'normal' cutscenes as well: The signs talking when you enter the screen. That's already a cutscene, you can consider making it a bit more complicated by making people move etc, but the basis is there. Just check out chapter 11 in my tutorial to see how to do those more complicated cutscenes.
The largest problem your DMOD seems to have is that you don't use any globals to create the story. This means you have a number of problems, the most annoying one is that you can defeat the final boss over and over again by re-entering the screen. Please read chapter 8 in my tutorial very well so you understand how you can use variables to make a story.
And please ask if something isn't clear.
A cutscene is almost the same as an intro, you can use it in the same way. And you already have an intro.
In fact this DMOD has already got a few 'normal' cutscenes as well: The signs talking when you enter the screen. That's already a cutscene, you can consider making it a bit more complicated by making people move etc, but the basis is there. Just check out chapter 11 in my tutorial to see how to do those more complicated cutscenes.
The largest problem your DMOD seems to have is that you don't use any globals to create the story. This means you have a number of problems, the most annoying one is that you can defeat the final boss over and over again by re-entering the screen. Please read chapter 8 in my tutorial very well so you understand how you can use variables to make a story.
And please ask if something isn't clear.