The Dink Network

Reply to Re: New D-Mod: The Defeat of the Terrorists

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
December 1st 2009, 07:32 PM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
You should work on your DMODing skills before submitting any more DMODs. This quality is expected for a first DMOD, but you really haven't shown any sort of improvement from this one (no offense).

Just a few tips to keep you moving forward..

Use visible barriers.
The way you have your screens set up, you don't give any sense of direction to the player. You need to visually show the player the otherwise invisible boundaries you have set.

Enemy scripts.
Sometimes, assigning properties to a sprite in the editor just doesn't cut it. There are some values that you simply don't have access to via the editor for example sp_distance() and sp_range() which are needed to make the enemy attack. If you're confused on this, copy the bonca script (en-bonc.c) and just change the base_walk, base_attack, base_death.. to the values you need.

Check into some of the tutorials if you haven't yet. An introduction to DMOD making is a good one.