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Reply to Re: how do you start a dmod

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March 9th 2003, 05:55 PM
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Paul
Peasant He/Him United States
 
Then you probably should get good old Skeleton B. A blank d-mod basically.

Get it here:
http://www.dinknetwork.com/display.cgi?action=File&ID=37

Basically you install that like a normal d-mod and then you want to edit the map, you use Dink Front End (or front end of your choice), select Skeleton B and click Edit.