Reply to Re: Some problems...
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1) You shouldn't ever have to manually edit the hard tiles (like you did, where you made most of the tiles blue-hardness). Dink can walk on water by default... you just need to make sure that you have the water-grass borders, which he shouldn't be able to walk through. If he does, copy the hard.dat from the dink directory to your D-Mod's directory.
2) Just do:
sp_base_walk(&current_sprite, 640);
When you want her to change into a Slayer.
Go into DE or WDE, and find the slayer-walk graphics, and you'll notice that they are all in the '640' block... 641 is the lower-left walk, 643 is the lower-right walk, and so on. The base walk assumes all of this, so if you want to change something into a bonca later on, find the bonca graphics, and you'll find out the base walk is ##0 or something.
2) Just do:
sp_base_walk(&current_sprite, 640);
When you want her to change into a Slayer.
Go into DE or WDE, and find the slayer-walk graphics, and you'll notice that they are all in the '640' block... 641 is the lower-left walk, 643 is the lower-right walk, and so on. The base walk assumes all of this, so if you want to change something into a bonca later on, find the bonca graphics, and you'll find out the base walk is ##0 or something.